Cheating goes way back in video games... but what does it even mean to cheat? And is it BAD? Polygon's Jenna Stoeber falls down the rabbit hole of cheating history, from the heady days of Action Replay, Game Genie, and Game Shark... to the terrible modern days of bot hacks in online multiplayer games, and publishers cracking down on players with threats of fines and jail time. 0:00 What is cheating, anyway? 1:06 Cheating at pinball 2:40 Cheating for credit 4:06 Cheating for POWER 6:12 The golden age of cheats 8:47 Cheat hardware for bad boyz 9:59 The ethics of cheating online 13:30 Prevention and punishment 15:20 Modern cheat culture 16:26 We still have fun here Photos of Warren Robinett from GDC on Flickr: 🤍flickr.com/photos/officialgdc/ Under Creative Commons 2.0 🤍creativecommons.org/licenses/by/2.0/ Subscribe to our YouTube channel! 🤍goo.gl/D8prdf Subscribe to our newsletter: 🤍🤍polygon.com/pages/newsletter Follow us on Twitter: 🤍bit.ly/PolygonTwitter Follow us on Instagram: 🤍bit.ly/PolygonInsta Like us on Facebook: 🤍bit.ly/PolygonFB And for more gaming and entertainment coverage, visit 🤍🤍polygon.com
I had a rule. Once you win the game, you can cheat all you like.
Another thing why Modern games suck. I should be able to use Game genie codes in Cup head to make my guy invincible & beat the game with ease. Instead I'm dying 100+ times at the dragon boss in World 2.
It's really stupid I can't use cheat codes. When you buy a game you're supposed to be able to play it however you like for single player. These devs are ripping people off. This is why retro gaming is that much better because you can use game genie codes or codes in the games.
I use Wemod to cheat its fun. I also never play online cause I hate people
That "99 master ball" got me.
I'd say cheating at Pinball by tilting is bad, but only because it can damage the machine. If the machine breaks because cheaters tilted it, then others are robbed of the chance to enjoy it.
Cheating in single player, who cares. It's their game, they can play it how they want. No skin off my nose.
Cheating in multiplayer is bad because it makes the game unenjoyable for others.
Way back when I was young and handsome, I loved the game "Driver Parallel Lines". They had a cheat menu that expanded as you collected tokens. After beating the game, I loved cruising through the city in some crazy modified car and just wreaking pure chaos. Hours and hours of pure insanity of shootouts and ramps. Road Rash 64 had a similar cheat system. Crazy modified bikes you would kamikaze just for fun
Cheating in old games fullfills the same role as modding does: giving the players tools to unleash their full (power) phantasies within the game. It still baffles me that so many people, especially modern AAA developers don't understand how important the sandbox element of games is. Yes having a nice story with engaging characters and cutscenes is great and all, but at the end, games should be our escape to let us do as much as technically possible.
This is why Minecraft is one of the most popular games ever. This is why the "do what you want" GTA games got huge. This is why many popular games like Counter Strike, DOTA and Battlefield 2, actually started as mods.
Give the players more freedom instead of taking it away, or worse, hiding it behind a paywall!
I love cheating in games so much it was so much fun that i cheated in real life, it wasnt as fun /j
There's a whole phenomenon of built-in cheats from pirated games. My cousin used to get us pirated Gameboy and GBA carts from Asia. Some of them proudly said they had "99 in 1" games on the sticker label, but it would really just be 10-15 games, each modded in different ways. The one that stands out the most in my memory is Immortal Turtle, which was the original TMNT Gameboy game but you couldn't die as long as you didn't get the pizza power-ups.
Nowadays most cheats are only available in single player mode,then disabled when playing online
Sometimes U.S. ports of games were INTENTIONALLY made hader so rental companies can make more money. So they were cheating us first,we had no other choice but to cheat at hard games
I still own a Game Genie somewhere in a closet, I remember using cheats on the side-scrolling Star Wars platformer game, neat that the cheats worked, but I didn't really like that game so I didn't really get much out of the Game Genie.
My favorite cheat in old PS2 games was "Unlock All" Made playing SSX much more enjoyable so I didn't have to grind levels and we could play the maxed out Trick stat character to our hearts content!
Cheating in single player games is fine most of the time. cheating in multiplayer is usually bad since it makes the experience worse for everyone else.
the 99 fucking master balls got me
Probably the most guilt I’ve ever felt was where I spent ages scouring the map for every single collectible in Spyro: A Hero’s Tail, and found all of them but one, and then finally gave up on the last one and googled it. It completely ruined the game for me and I haven’t played it since.
This is one of the many things I love about Stardew Valley - its low stakes, single developer dedicated to making the game fun and community obsessed with finding all the little easter eggs really make it worth trying to find the cheats- I swear, a lot blur the line between cheats and "secret" features! Some have disappeared as he updated the game, but there's always something new worth trying out.
I think cheating is really interesting as a way to discover the limits of what a game can do. I would never cheat in multiplayer (unless in a game where everyone agrees to it). But singleplayer? Who cares honestly. I know people who think cheating in singleplayer tarnishes the experience but you should be allowed to play stuff the way you want.
I played through a grueling playthrough once: Dishonored 2, no killing and no powers. Midway through a late game mission i did something that the game didn't tell me would result in a death and therefore count as a kill, so i cheated so it wouldn't. Because I didn't discover this until after the fact my saves couldn't help me. Then I just played the rest of the game as if it hadn't happened. I wasn't going to let a mistake like that affect my outcome, i had spent like 15 hours trying to get that and with like 10 hours remaining I wouldn't want to start over. Cheating still meant i had to replay like 1 hour. Some might say that still means it shouldn't count as an achievement, i mean, the thing is maybe you're right. Maybe it doesn't count. But to me it did. And who's going to know? Like who is going to care? Why do we waste energy on stuff like that? If that's how you want to play, then fine by me. But I really don't care how anyone plays their game. Cheating in competitive games is just bad manners, but in games we play for our own enjoyment with ourselves. Go knock yourself out.
I still remember playing the original age of empires and writing BIGDADDY and getting a car that could kill anything 😃
To be fair, toad being deleted from mario kart wouldn't be a bad thing.